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Home/ Questions/Q 1030367
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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T12:41:20+00:00 2026-05-16T12:41:20+00:00

If I have a std::vector of objects containing a rotated / translates matrix, is

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If I have a std::vector of objects containing a rotated / translates matrix, is there a way I can use that matrix to calculate a Z position so that I can sort the objects by depth?

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  1. Editorial Team
    Editorial Team
    2026-05-16T12:41:21+00:00Added an answer on May 16, 2026 at 12:41 pm

    Short answer :

    sort along matrix[3][2], which is the z position (in world space) of your object’s center.

    Long answer :

    In homogeneous coordinates, a position is (x,y,z,1) ( as opposed to a direction which is (x,y,z,0), as we will see later )

    To transform your point from one space to another, you multiply it by the transformation matrix. So if you want to transform the object’s center, which is thus (0,0,0,1) by a matrix, the only remaining term is the right column of the matrix. The z component is the third.

    With a direction, w=0, so the right column (which holds translation) will be multiplied by 0. This means : translating a direction does not change the direction, which makes sense.

    Obviously, if you sort object’s centers, two close objects may overlay.

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