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Home/ Questions/Q 8105901
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T00:17:31+00:00 2026-06-06T00:17:31+00:00

If I have: class Test { private Vector2 v; public Vector2 Velocity { get

  • 0

If I have:

class Test
{
    private Vector2 v;

    public Vector2 Velocity
    {
        get { return v; }
        set { v = value; }
    }
}

and then:

Test t = new Test();

t.Velocity = new Vector2(2, 2);
t.Velocity.Normalize();
Console.WriteLine(t.Velocity); // here not normalized

Vector2 tmp = t.Velocity;
tmp.Normalize();
t.Velocity = tmp;
Console.WriteLine(t.Velocity); // here normalized

Console.Read();

Why if I directly try to call Normalize on the property Velocity it is not normalized
and with a tmp Vector2 it is?

P.S.
Vector2 is a struct:

public struct Vector2 : IEquatable<Vector2>
{
    public float X;
    public float Y;
    ...
    public void Normalize() {...}
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-06T00:17:34+00:00Added an answer on June 6, 2026 at 12:17 am

    List item

    I guess that in your case Vector2 is a value type (struct).

    In that case, in your first example, you will get a copy of v returned by the get part of the Velocity property and you will call Normalize on the copy, effectively doing nothing, since the copy goes out of scope after the call to Normalize.

    If Vector2 had been a reference type (class), this would have worked as you expected without having to create a new object first, and then assign it using the set part of Velocity.

    Remember that mutable structs are evil. If you always make your structs immutable, you should not get into problems like this.

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