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Home/ Questions/Q 4028064
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Editorial Team
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Editorial Team
Asked: May 20, 20262026-05-20T11:10:28+00:00 2026-05-20T11:10:28+00:00

If I have some (non-volatile) data bound to the UI via a view model,

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If I have some (non-volatile) data bound to the UI via a view model, and I update this data from a background thread without locking anything, and trigger a PropertyChanged event, am I guaranteed that the UI will see this update? If I am, then why?

I can see that CLRBindingWorker calls Dispatcher.BeginInvoke and thus makes sure the property is read from the UI thread. What I want to know is whether the property value will always be “fresh” in the UI thread (e.g. whether a scenario similar to http://www.yoda.arachsys.com/csharp/threads/volatility.shtml can happen).

A previous answer suggested this is indeed the case, but without any explanation.

Example:

public class MyViewModel : INotifyPropertyChanged
{
    // Bound to the view as <TextBlock Text="{Binding Data}" />
    private long _data;
    public long Data
    {
        get { return _data; }
        set
        {
            _data = value;
            FirePropertyChanged("Data");
        }
    }

    public MyViewModel()
    {
        new Thread(Updater).Start();
    }

    private void Updater()
    {
        while (true)
        {
            Data++;
            Thread.Sleep(1000);
        }
    }

    private void FirePropertyChanged(string propertyName)
    {
        if (PropertyChanged != null) 
            PropertyChanged(this, new PropertyChangedEventArgs(propertyName));
    }

    public event PropertyChangedEventHandler PropertyChanged;
}
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-20T11:10:28+00:00Added an answer on May 20, 2026 at 11:10 am

    That’s not an ideal explanation, but corresponding to this article the lock statement produce full fence memory barrier. The current implementation of Dispatcher.BeginInvoke use lock to update Dispatcher’s queue. It means that there is full fence after field assignment and before field usage in UI thread.

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