Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 603041
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T16:53:17+00:00 2026-05-13T16:53:17+00:00

If I have something like this (pseudocode): class A { List<SomeClass> list; private void

  • 0

If I have something like this (pseudocode):

class A
{
    List<SomeClass> list;

    private void clearList()
    {
        list = new List<SomeClass>();
    }

    private void addElement()
    {
        list.Add(new SomeClass(...));
    }
}

is it possible that I run into multithreading problems (or any kind of unexpected behavior) when both functions are executed in parallel?

The use case is a list of errors, which could be cleared at any time (by simply assigning a new, empty list).

EDIT: My assumptions are

  • only one thread adds elements
  • forgotten elements are okay (i.e. race condition between clearing and adding a new element), as long as the clear operation succeeds without problems
  • .NET 2.0
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T16:53:17+00:00Added an answer on May 13, 2026 at 4:53 pm

    There are two possibilities for problems here:

    • Newly added items could end up being forgotten immediately, because you clear out and create a new list. Is that an issue? Basically, if AddElement and ClearList are called at the same time, you have a race condition: either the element will end up in the new list, or in the old (forgotten) one.
    • List<T> isn’t safe for multi-threaded mutation, so if two different threads call AddElement at the same time the results aren’t guaranteed

    Given that you’re accessing a shared resource, I would personally hold a lock while accessing it. You’ll still need to consider the possibility of clearing the list immediately before/after adding an item though.

    EDIT: My comment about it being okay if you’re only adding from one thread was already somewhat dubious, for two reasons:

    • It’s possible (I think!) that you could end up trying to add to a List<T> which hadn’t been fully constructed yet. I’m not sure, and the .NET 2.0 memory model (as opposed to the one in the ECMA specification) may be strong enough to avoid that, but it’s tricky to say.
    • It’s possible that the adding thread wouldn’t “see” the change to the list variable immediately, and still add to the old list. Indeed, without any synchronization, it could see the old value forever

    When you add “iterating in the GUI” into the mix it gets really tricky – because you can’t change the list while you’re iterating. The simplest solution to this is probably to provide a method which returns a copy of the list, and the UI can safely iterate over that:

    class A
    {
        private List<SomeClass> list;
        private readonly object listLock = new object();
    
        private void ClearList()
        {
            lock (listLock)
            {
                list = new List<SomeClass>();
            }
        }
    
        private void AddElement()
        {
            lock (listLock)
            {
                list.Add(new SomeClass(...));
            }
        }
    
        private List<SomeClass> CopyList()
        {
            lock (listLock)
            {
                return new List<SomeClass>(list);
            }
        }
    
    }
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 439k
  • Answers 439k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer This is quite cute: static class ChunkExtension { public static… May 15, 2026 at 4:50 pm
  • Editorial Team
    Editorial Team added an answer After dragging/dropping the provisioning profiles into the Organizer, did you… May 15, 2026 at 4:50 pm
  • Editorial Team
    Editorial Team added an answer JLS 6.4.5 The Members of an Array Type The members… May 15, 2026 at 4:50 pm

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.