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Home/ Questions/Q 9026099
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Editorial Team
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Editorial Team
Asked: June 16, 20262026-06-16T06:26:14+00:00 2026-06-16T06:26:14+00:00

If I have two different primitive types which are drawn dynamically according to user

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If I have two different primitive types which are drawn dynamically according to user input, should I use 2 separate VBOs or is there a way of using one and of somehow identifying where the different primitive vertices begin and end?

The primitive types are triangle strips and points

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  1. Editorial Team
    Editorial Team
    2026-06-16T06:26:16+00:00Added an answer on June 16, 2026 at 6:26 am

    Either method works. If using a VBO the data parameter of the gl…Pointer functions is interpreted as a numeric byte offset into the VBO. It’s perfectly possible to put seveal batches of vertex attributes into a single VBO and point OpenGL to the sections within the VBO by their offsets.

    So before each glDraw… call use the right gl…Pointer calls to set the right offsets. Or even better yet (if supported, i.e. you’ve got a new enough OpenGL version): Use Vertex Array Objects to encapsulate whole set of gl…Pointer settings into one abstract object that can be bound by a single OpenGL call.

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