Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 891247
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 15, 20262026-05-15T13:51:33+00:00 2026-05-15T13:51:33+00:00

If I have two vector coordinates representing positions on the surface of the earth

  • 0

If I have two vector coordinates representing positions on the surface of the earth where the center of the earth is (0,0,0) and the Up vector is (0,0,1);
What is the best way to calculate a 3d plane that is running along the two vectors (the direction v2 – v1) but back by a set number of meters (just imagine a virtual clip plane that is behind the two vectors and running parallel to them).

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-15T13:51:33+00:00Added an answer on May 15, 2026 at 1:51 pm

    well, you do the cross product of v1 and v2 to get the normal of your plane (don’t forget to normalize if you want to), then the 4th element of your plane would just be 0 (because it crosses 0,0,0).

    and then you want to project the plane in a certain direction based on the UP vector, not the plane’s normal?

    in that case I think you would just get the dot product of the normal and the up vector, then multiply the inverse of the dot (1/dot) by the number of units you want to project along the up vector and set that as your 4th element?

    to clarify, that creates a plane where the two vectors, and the center of the earth are points on the plane, the plane can then be projected up or down by a certain amount in the UP direction.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a relatively simple algorithm that walks an std::vector looking for two neighbouring
I have two vector objects that contain different types of data that are ordered
Suppose I have two vectors std::vector<uint_32> a, b; that I know to be of
I have a program that find coordinates between two point with a predefined interval:
I have two algorithms that I'm implementing: AlgorithmA which works with Vector values and
I have two 2D vectors, say u and v, defined by cartesian coordinates. Imagine
I have two vector<T> in my program, called active and non_active respectively. This refers
I have two vector classes: typedef struct D3DXVECTOR3 { FLOAT x; FLOAT y; FLOAT
I have this two vector<double> 's mass and velocity both of the same size
Suppose I have two containers of elements: std::vector<std::string> foo = { aa, bb, cc

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.