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Home/ Questions/Q 7064961
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T04:53:54+00:00 2026-05-28T04:53:54+00:00

If I run cacheAsBitmap = true on a complex Sprite the caching can sometimes

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If I run cacheAsBitmap = true on a complex Sprite the caching can sometimes take up to a second.

Is there any way to check for when a DisplayObject has finished being cached?

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  1. Editorial Team
    Editorial Team
    2026-05-28T04:53:55+00:00Added an answer on May 28, 2026 at 4:53 am

    Nope, there is no possible way. However, cacheAsBitmap is using a system of creating a Bitmap object under the hood. This bitmap gets drawn with the pixel information of the DisplayObject. Hence, if you desire a fine-grain control over how cacheAsBitmap works, I would say that you should instead use Bitmap/BitmapData directly, instead of using a Sprite/MovieClip with the cacheAsBitmap feature. Hope this helps!

    This article should help you if you do not know how to work with Bitmaps:
    http://www.flashgameblog.at/blog-post/2010/04/08/blitting-the-art-of-fast-pixel-drawing/

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