If I send plain text there is no problem. Everything is ok.
However If I try to send from the C# client an image, the server receives correct bytes number, but when I save the buffer to a file (in binary mode – wb), it always has 4 bytes.
I send it by the C# client by using the function File.ReadAllBytes().
My saving code looks like
FILE * pFile;
char *buf = ReceiveMessage(s);
pFile = fopen (fileName , "wb");
fwrite(buf, sizeof(buf[0]), sizeof(buf)/sizeof(buf[0]), pFile);
fclose (pFile);
free(buf);
My receiving function looks like
static unsigned char *ReceiveMessage(int s)
{
int prefix;
recv(s, &prefix, 4, 0);
int len = prefix;
char *buffer= (char*)malloc(len + 1);
int received = 0, totalReceived = 0;
buffer[len] = '\0';
while (totalReceived < len)
{
if (len - totalReceived > BUFFER_SIZE)
{
received = recv(s, buffer + totalReceived, BUFFER_SIZE, 0);
}
else
{
received = recv(s, buffer + totalReceived, len - totalReceived, 0);
}
totalReceived += received;
}
return buffer;
}
Your C code needs to pass
lenback from the ReceiveMessage() function.So you’ll need something like