If I try to add ~70 High Resolution Sprites to a PrintJob using addPage() in a loop, I suffer a lot of slow down and performance issues.
I am thinking I should perhaps create individual print jobs for each page, or maybe batch them together.
What is the correct way of dealing with this?
I would personally push them into a data container prior to print.
Retrieve each job each tick. Allowing one job to finish quickly.
Push next job into processing.
Not using loops but perhaps dispatchEvents from a centralEventDispatchers.