Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7042059
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 28, 20262026-05-28T02:07:20+00:00 2026-05-28T02:07:20+00:00

If I typedef some type within a struct (functor), is the scope of the

  • 0

If I typedef some type within a struct (functor), is the scope of the typedef local to the struct?

Consider the following example where I have typdef’ed foo to be an int and a double in the two separate functors. Is this example correct?

template <typename T> 
struct firstfunctor 
{ 
  typedef int foo; 

  foo operator()(const foo& a, const foo& b) 
  { 
    return /*whatever*/
  } 
}; 

template <typename T> 
struct secondfunctor 
{ 
  typedef double foo; 

  foo operator()(const foo& a, const foo& b) 
  { 
    return /*whatever*/
  } 
}; 
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-28T02:07:21+00:00Added an answer on May 28, 2026 at 2:07 am

    Yes, typedefs are scoped, and you define the member types firstfunctor::foo and secondfunctor::foo, respectively.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a class as follows: typedef struct grid_cell_type { int x; int y;
I have the following code: typedef unsigned char some_type[6]; int main() { some_type some_var1;
I'm having some trouble with some struct typedef declarations in a header file not
Given an integer typedef: typedef unsigned int TYPE; or typedef unsigned long TYPE; I
I have some predefined type which inherits boost::noncopyable (so I have to store the
I have the following template class: template<class T> class C { typedef C_traits<T> traits;
I am trying to marshal a c++ struct that looks like the following: typedef
I have some type T , and in some cases it may be, for
I have a small namespace containing some type definitions, which I use to make
I have a boost variant of looking like this: typedef boost::variant<int, float, double, long,

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.