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Home/ Questions/Q 9116265
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Editorial Team
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Editorial Team
Asked: June 17, 20262026-06-17T04:37:52+00:00 2026-06-17T04:37:52+00:00

If I understand things correctly, Apple’s OpenGL ES 2.0 implementation uses some methods from

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If I understand things correctly, Apple’s OpenGL ES 2.0 implementation uses some methods from OpenGL ES 3.0, for example

glBindVertexArrayAPPLE

or

glBindVertexArrayOES

instead of

glBindVertexArray

It seems that the OpenTK compilation that gets delivered with MonoTouch does not include either of these methods, although there exist OpenTK bindings for them, see for example line 229 of http://www.opentk.com/files/doc/_g_l_core_8cs_source.html.

Is there any way I can use these features in MonoTouch? Maybe some way to call them through a P/Invoke?

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  1. Editorial Team
    Editorial Team
    2026-06-17T04:37:53+00:00Added an answer on June 17, 2026 at 4:37 am

    To make things clear, OpenTK-1.0.dll as shipped with MonoTouch since early 2012 (no need to install anything else), supports glBindVertexArrayOES by calling:

    GL.Oes.BindVertexArray([u]int);
    

    No additional p/invoke is required in user code. As for glBindVertexArrayAPPLE, which would logically be available as:

    GL.Apple.BindVertexArray([u]int);
    

    it is not part of the API since GL_APPLE_vertex_array_object is not defined in the iOS version of glext.h (like it is for OSX version of the same file). Note that GL_OES_vertex_array_object is defined in both iOS and OSX versions of glext.h which is why the Oes API is available.

    A quick grep (to find all occurances) did not show the symbols as available in any of the .dylib (so adding it or p/invoking it would fail at runtime).

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