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Asked: May 10, 20262026-05-10T16:51:35+00:00 2026-05-10T16:51:35+00:00

If I’m making a simple grid based game, for example, I might have a

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If I’m making a simple grid based game, for example, I might have a few 2d lists. One might be for terrain, another might be for objects, etc. Unfortunately, when I need to iterate over the lists and have the contents of a square in one list affect part of another list, I have to do something like this.

for i in range(len(alist)):     for j in range(len(alist[i])):         if alist[i][j].isWhatever:             blist[i][j].doSomething() 

Is there a nicer way to do something like this?

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  1. 2026-05-10T16:51:36+00:00Added an answer on May 10, 2026 at 4:51 pm

    I’d start by writing a generator method:

    def grid_objects(alist, blist):     for i in range(len(alist)):         for j in range(len(alist[i])):             yield(alist[i][j], blist[i][j]) 

    Then whenever you need to iterate over the lists your code looks like this:

    for (a, b) in grid_objects(alist, blist):     if a.is_whatever():         b.do_something() 
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