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Home/ Questions/Q 7834047
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Editorial Team
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Editorial Team
Asked: June 2, 20262026-06-02T13:01:39+00:00 2026-06-02T13:01:39+00:00

If it was absolutely required for all the threads in a block to be

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If it was absolutely required for all the threads in a block to be at the same point in the code, do we require the __syncthreads function if the number of threads being launched is equal to the number of threads in a warp?

Note: No extra threads or blocks, just a single warp for the kernel.

Example code:

shared _voltatile_ sdata[16];

int index = some_number_between_0_and_15;
sdata[tid] = some_number;
output[tid] = x ^ y ^ z ^ sdata[index];
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  1. Editorial Team
    Editorial Team
    2026-06-02T13:01:41+00:00Added an answer on June 2, 2026 at 1:01 pm

    Updated with more information about using volatile

    Presumably you want all threads to be at the same point since they are reading data written by other threads into shared memory, if you are launching a single warp (in each block) then you know that all threads are executing together. On the face of it this means you can omit the __syncthreads(), a practice known as “warp-synchronous programming”. However, there are a few things to look out for.

    • Remember that a compiler will assume that it can optimise providing the intra-thread semantics remain correct, including delaying stores to memory where the data can be kept in registers. __syncthreads() acts as a barrier to this and therefore ensures that the data is written to shared memory before other threads read the data. Using volatile causes the compiler to perform the memory write rather than keep in registers, however this has some risks and is more of a hack (meaning I don’t know how this will be affected in the future)
      • Technically, you should always use __syncthreads() to conform with the CUDA Programming Model
    • The warp size is and always has been 32, but you can:
      • At compile time use the special variable warpSize in device code (documented in the CUDA Programming Guide, under “built-in variables”, section B.4 in the 4.1 version)
      • At run time use the warpSize field of the cudaDeviceProp struct (documented in the CUDA Reference Manual)

    Note that some of the SDK samples (notably reduction and scan) use this warp-synchronous technique.

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