Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 770209
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 14, 20262026-05-14T18:27:43+00:00 2026-05-14T18:27:43+00:00

If you have 3 classes, with arrows going from parent to child classes (i.e.

  • 0

If you have 3 classes, with arrows going from parent to child classes (i.e. “A -> B” means “B inherits from A”:

shape -> 2d shape -> circle
  +----> 3d shape -> sphere

When you write your constructor for the circle class, would you ever just initialize the grandparent Shape object and then your current object, skipping the middle class? It seems to me you could have x,y coordinates for Shape and initialize those in the constructor, and initialize a radius in the circle or sphere class, but in 2d or 3d shape classes, I wouldn’t know what to put in the constructor since it seems like it would be identical to shape. So is something like this valid

Circle::Circle(int x, int y, int r) : Shape(x, y), r(r) {}

I get a compile error of:

 illegal member initialization: 'Shape' is not a base or member

So I wasn’t sure if my code was legal or best practice even. Or if instead you’d have the middle class just do what the top level Shape class does

TwoDimensionalShape::TwoDimensionalShape(int x, int y) : Shape (x, y) {}

and then in the Circle class

Circle::Circle(int x, int y, int r) : TwoDimensionalShape(x, y), r(r) {}
  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-14T18:27:44+00:00Added an answer on May 14, 2026 at 6:27 pm

    Yes, as you pointed out at the end of the post, you class constructor can only call its immediate parent’s constructor, you can’t “skip” classes and initialise your parent’s parent.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.