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Editorial Team
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Editorial Team
Asked: May 27, 20262026-05-27T03:03:39+00:00 2026-05-27T03:03:39+00:00

If you want to rotate an object using core animation, in radians, in the

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If you want to rotate an object using core animation, in radians, in the z axis, which of the following key paths of layer’s CATransform3D matrix will you use? (more than 1 options can be right).

  1. rotation
  2. rotation.xy
  3. rotation.x
  4. rotation.y
  5. rotation.z
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  1. Editorial Team
    Editorial Team
    2026-05-27T03:03:39+00:00Added an answer on May 27, 2026 at 3:03 am

    Not totally clear about the options you gave, but I use the code below to do rotation:

    [[_yourView layer] setAnchorPoint:CGPointMake(0.0f, 0.5)];
    [UIView animateWithDuration:1.0f
                          delay:0.0f
                        options:UIViewAnimationCurveEaseInOut
                     animations:^{
                         CATransform3D rotation = CATransform3DIdentity;
                         rotation.m34 = 1.0f / -300.0f;
                         rotation = CATransform3DRotate(rotation, -60.0f * M_PI / 180.0f, 0.0f, 1.0f, 0.0f);
                         [[_yourView layer] setTransform:rotation];
                     }
                     completion:nil];
    

    It is rotated in y axis(so, the view will change in z direction), you can set the rotation for other axis by setting the params below:

    rotation = CATransform3DRotate(rotation, -60.0f * M_PI / 180.0f, 0.0f, 1.0f, 0.0f);

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