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Home/ Questions/Q 7078599
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T06:34:04+00:00 2026-05-28T06:34:04+00:00

Ignoring price for the moment, would using Unity for a 2D game be better

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Ignoring price for the moment, would using Unity for a 2D game be better than building one natively in iOS, i.e. faster and more powerful because of the underlying OpenGL usage, or is it either not supported well, complete overkill, not much better than just using UIImages and/or Quartz, or for some other reason worse?

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  1. Editorial Team
    Editorial Team
    2026-05-28T06:34:05+00:00Added an answer on May 28, 2026 at 6:34 am

    Depends on the game. If you have under 100 or so sprites, you can just use UIViews without any big issue. Over that and you’re starting to get in the realm where OpenGL will matter.

    If I were doing a game with with lots of sprites or particles, I’d certainly look into Unity. Then again, I’d also look into Cocos2D. (I’m not directly familiar with either, my games are all UIView-based.)

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