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Home/ Questions/Q 4543254
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Editorial Team
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Editorial Team
Asked: May 21, 20262026-05-21T15:30:20+00:00 2026-05-21T15:30:20+00:00

I’ll make this as short as possible. I’m trying to build a static library

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I’ll make this as short as possible.

I’m trying to build a static library for both iOS and OS X. It would seem that the SDK (iOS/Mac OS X) to be used with the static library should be the same as the target which links against this library.

Is there any way to create a common static library that wouldn’t depend on either of the SDKs particularly? Or should I just build SDK specific libraries?

One of the problems using the wrong kind of static library is that the linker throws an error related to not finding [super init] for class that inherits NSObject.

In addition, it seems that the X_Prefix.pch has different content when building desktop and iOS libraries. How should I handle this and possibly other differences between these two platforms?

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  1. Editorial Team
    Editorial Team
    2026-05-21T15:30:21+00:00Added an answer on May 21, 2026 at 3:30 pm

    This was answered in another SO question, I just didn’t know how to find it in the first place: Build fat static library (device + simulator) using Xcode and SDK 4+

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