I’ll try to explain what I mean.
I’m developing a 2d game. When I run the code below on the small screen it works more quickly than the same code on the big screen. I think it depends on an iteration of the game loop takes more time on the big screen than on the small. How can I implement time unit or something else to it doesn’t depend on the iteration of the game loop?
private void createDebris(){
if(dx<=0) return;
if(stepDebris==2){
Debris debris = new Debris(gameActivity, dx-=1280*coefX/77, 800*coefY-50*coefY, coefX, coefY);
synchronized (necessaryObjects) {
necessaryObjects.add(debris);
}
stepDebris=-1;
Log.e("COUNT", (count++)+"");
}
stepDebris++;
}
P.S. Debris is visual object which is drawn on canvas. I’ll appreciate your answers. Thanks.
You can make an ‘iteration’ take x milliseconds by measuring the time it takes to do the actual iteration (= y), and afterwards sleeping (x-y) millisecs.
See also step 3 of this tutorial