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Home/ Questions/Q 7623727
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T04:46:35+00:00 2026-05-31T04:46:35+00:00

I’m a beginner in android and at the moment, I’m working on simple app.

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I’m a beginner in android and at the moment, I’m working on simple app. I have 7 pictures and I want to change one-by-one when user touches the screen. Here’s my code, my app crashes on the second touch on the screen. If anyone can help, I’d be thankful.

public class Game extends Activity {
public TextView result;
public ImageView pirveli, meore, mesame, meotxe, mexute, meeqvse, meshvide;

int counter=0;
@Override
protected void onCreate(Bundle savedInstanceState) {
    // TODO Auto-generated method stub
    super.onCreate(savedInstanceState);
    setContentView(R.layout.game);
    result = (TextView) findViewById(R.id.result);
    result.setText("Number of steps made: " + counter);

    pirveli = (ImageView) findViewById(R.drawable.pirveli);
    meore = (ImageView) findViewById(R.drawable.meore);
    mesame = (ImageView) findViewById(R.drawable.mesame);
    meotxe = (ImageView) findViewById(R.drawable.meotxe);
    mexute = (ImageView) findViewById(R.drawable.mexute);
    meeqvse = (ImageView) findViewById(R.drawable.meeqvse);
    meshvide= (ImageView) findViewById(R.drawable.meshvide);
}

public boolean onTouchEvent(MotionEvent event) {
    // TODO Auto-generated method stub
    if(event.getAction()==0){

    result.setText("Number of steps made: " + counter);
    counter++; 

    pirveli.setImageResource(R.drawable.meore);
    }
    return false;
}

AND one more question: when I touch the screen the first time, int counter isn’t increasing. how can i fix it?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-31T04:46:36+00:00Added an answer on May 31, 2026 at 4:46 am

    Assuming R.drawable.meore, R.drawable.mesame, etc. are drawable resources in your drawable folder, this should work.

    public class Game extends Activity {
    
    TextView result;
    int[] drawableIds = {R.drawable.meore, R.drawablemeSame, R.drawable.meotxe, R.drawable.mexute, R.drawable.meeqvse, R.drawable.meshvide};   
    int counter=0;
    
    @Override
    protected void onCreate(Bundle savedInstanceState) {
      super.onCreate(savedInstanceState);
      setContentView(R.layout.game);
      result = (TextView) findViewById(R.id.result);
      result.setText("Number of steps made: " + counter);
    
      pirveli = (ImageView) findViewById(R.drawable.pirveli);
      pirveli.setOnTouchListener(this);
    }
    
    public boolean onTouchEvent(MotionEvent event) {
      if(event.getAction()==MotionEvent.ACTION_DOWN){
         result.setText("Number of steps made: " + counter);
         counter++;
         pirveli.setImageResource( drawableIds[ drawableIds.length % counter ] );
      }
      return false;
    }
    

    Here, it will cycle through the resource Id’s and change the ImageView every time the user touches it.

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