I’m a beginner to the Win32 API, but I am intermediately experienced with C++. For learning purposes, I created, according to references, tutorials, and examples, a very simple Win32 application.
The problem is, after the main window is closed, its process still runs in the background. How can I prevent this? In my WndProc function, I do have a WM_DESTROY case with DestroyWindow, but it doesn’t seem to be doing the trick. The code is below:
#include <cstdio>
#include <cstdlib>
#ifdef UNICODE
#include <tchar.h>
#endif
#include <Windows.h>
HINSTANCE hinst;
HWND hwnd;
LRESULT CALLBACK WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam);
#ifdef UNICODE
int WINAPI _tWinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPTSTR lpCmdLine, int nCmdShow)
#else
int WINAPI WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow)
#endif
{
MSG msg;
WNDCLASSEX mainclass;
BOOL bRet;
UNREFERENCED_PARAMETER(lpCmdLine);
mainclass.cbSize = sizeof(WNDCLASSEX);
mainclass.style = CS_VREDRAW | CS_HREDRAW;
mainclass.lpfnWndProc = (WNDPROC) WndProc;
mainclass.cbClsExtra = NULL;
mainclass.cbWndExtra = NULL;
mainclass.hInstance = hInstance;
mainclass.hIcon = NULL;
mainclass.hCursor = LoadCursor(NULL, IDC_ARROW);
mainclass.hbrBackground = (HBRUSH) COLOR_WINDOW;
mainclass.lpszMenuName = NULL;
mainclass.lpszClassName = TEXT("MainWindowClass");
mainclass.hIconSm = NULL;
if (!RegisterClassEx(&mainclass))
return FALSE;
hinst = hInstance;
hwnd = CreateWindowEx(
WS_EX_WINDOWEDGE,
TEXT("MainWindowClass"),
TEXT("Test Window"),
WS_CAPTION | WS_VISIBLE | WS_SIZEBOX | WS_SYSMENU | WS_MINIMIZEBOX | WS_MAXIMIZEBOX,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
CW_USEDEFAULT,
NULL,
NULL,
hinst,
NULL);
ShowWindow(hwnd, nCmdShow);
UpdateWindow(hwnd);
while ((bRet = GetMessage(&msg, NULL, 0, 0)) != 0)
{
if (bRet != -1)
{
TranslateMessage(&msg);
DispatchMessage(&msg);
}
}
return (int) msg.wParam;
}
LRESULT CALLBACK WndProc(HWND hwnd, UINT uMsg, WPARAM wParam, LPARAM lParam)
{
PAINTSTRUCT ps;
switch(uMsg)
{
case WM_DESTROY:
DestroyWindow(hwnd);
break;
case WM_PAINT:
BeginPaint(hwnd, &ps);
EndPaint(hwnd, &ps);
break;
default:
return DefWindowProc(hwnd, uMsg, wParam, lParam);
}
return 0;
}
Don’t call
DestroyWindow(). The message is telling you that your window has already been destroyed. CallPostQuitMessage(0)to quit the application.