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Home/ Questions/Q 7171101
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Editorial Team
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Editorial Team
Asked: May 28, 20262026-05-28T15:20:46+00:00 2026-05-28T15:20:46+00:00

I’m a beginner with C++ and now have a problem with one of my

  • 0

I’m a beginner with C++ and now have a problem with one of my classes. I have a vector list of my Sprite class and I want to get one of items in the list and give it to a method parameter of another class but it just tell me the Subscript range is out of vector. I examined the list to see is it really containing any item and it was right, the list working great.

My list:

vector<Core::Graphic::cSprite> Sprites;

My method:

Core::Logic::cGameObject::cGameObject(std::string Name, Core::Graphic::cSprite* Sprite, float X, float Y, int Depth)
{ 
    // Set fields
    this->Name = Name;
    this->Sprite = *Sprite;
    // Add to active sprites
    for(int i = 0; i < this->Sprite.Images.size(); i++)
    {
        // Create temporaroy sprite
        sf::Sprite tempSprite;
        tempSprite.SetImage(this->Sprite.Images[i]);
        this->ActiveSprite.push_back(tempSprite);
    }
    this->X = X;
    this->Y = Y;
    this->Depth = Depth;
    this->ImageIndex = 0;
    this->ImageNumber = this->Sprite.SubFrames;
}

My sprite constructor:

Core::Graphic::cSprite::cSprite(std::string Name, vector<std::string> ImagesFileNames)
{
    // Check input
    if(Name != "" && ImagesFileNames.max_size() > 0)
    {
        this->Name = Name;
        for(int i = 0; i < ImagesFileNames.size(); i++)
        {
            sf::Image tempImage;
            if(tempImage.LoadFromFile(ImagesFileNames[i])){
              this->Images.push_back(tempImage);
            }
        }
        this->SubFrames = this->Images.max_size();
    }
}

I have a cGameObjectManaher class to manage game objects and it has a method like below:

Game.GameObjectManager.AddGameObject("obj_intro_1", &Game.SpriteManager.Sprites[0], 0, 0, 0);

I checked everything in my codes but nothing exceeds out of the lists. I think it’s the problem of the code that I implemented.

Thanks.

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-28T15:20:47+00:00Added an answer on May 28, 2026 at 3:20 pm

    Your code is using max_size() which returns the system maximum of items you could theoretically add to the vector instead of size() which returns the actual size of the vector. The code you’re showing is probably not the code crashing, but instead some code depending on this->Subframes that is set to a HUGE number in your latter code snippet.

    As an example, on my machine;

    std::vector<int> a;
    std::cout << a.max_size() << std::endl;
    

    returns 4611686018427387903 instead of 0 which you’re probably expecting.

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