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Home/ Questions/Q 6728399
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T10:09:56+00:00 2026-05-26T10:09:56+00:00

I’m a bit stuck here, basically I’m trying to compile Box2D as a static

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I’m a bit stuck here, basically I’m trying to compile Box2D as a static cocos library. I started by creating a static library project in xcode4 and dragged in the source files (in the correct folder hierarchy) into the project. When I compile though I get a whole load of errors in regards to the header files not being found.

So all these header files being looked for in b2GearJoint.cpp are not found:

#include <Box2D/Dynamics/Joints/b2GearJoint.h>
#include <Box2D/Dynamics/Joints/b2RevoluteJoint.h>
#include <Box2D/Dynamics/Joints/b2PrismaticJoint.h>
#include <Box2D/Dynamics/b2Body.h>
#include <Box2D/Dynamics/b2TimeStep.h>

I figured this should be straight forward enough to fix, I just need to include the root box2d folder in the pre-included directories so it knows where to look. So I added the project root directory to the search path header section but i still get the same errors.

This may actually have a straightforward solution but I’m new to xcode 4 (usually a visual studio user)…

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  1. Editorial Team
    Editorial Team
    2026-05-26T10:09:57+00:00Added an answer on May 26, 2026 at 10:09 am

    For Box2D you will have to add the Box2D path to the “User Header Search Paths” and not the “Header Search Paths” (without “User”) setting.

    This is because Box2D uses the angle bracket includes throughout the code instead of the more correct “file.h”.

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