Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 97893
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 11, 20262026-05-11T00:05:30+00:00 2026-05-11T00:05:30+00:00

I’m a C++ developer and using Visual Studio 2008. How can I reduce *.obj

  • 0

I’m a C++ developer and using Visual Studio 2008. How can I reduce *.obj files size? I’ve read why are my visual studio .obj files are massive in size compared to the output .exe? but didn’t find the answer.

When I build project to a static lib total size of all *.obj files is 513Mb and resulting lib is 534Mb. Each obj file is 1-13Mb. Debug exe file is 11Mb. Link-time code generation (/Gm) is turned off.

Thanks in advance.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. 2026-05-11T00:05:31+00:00Added an answer on May 11, 2026 at 12:05 am

    Object files tend to get large because of large amounts of duplicated code and symbols placed into multiple object files. Typically this is caused by copies of inline functions and instantiated template code.

    The resulting executable is much, much smaller than the sum of all the object files as duplicated weak symbols and unreferenced symbols can be discarded.

    Personally, I wouldn’t worry about object file size, but if you want to reduce it then minimize the use of inline functions and consider keeping template code in separate files from the other code and using explicit instantiation to generate the required instantiations in only one place.

    Example

    Suppose that you have this in a header file.

    template< class T > inline void F( T* t ) {     // ... some code } 

    If you use F for a handful of types, then every translation unit will generate copies of the function for the types that it uses.

    If you replace it with just a declaration:

    template< class T > void F( T* t ); 

    then you can generate just the instantations that you need in a separate source file:

    template< class T > void F( T* t ) {     // definition }  template void F< int >( int* ); template void F< char >( char* ); template void F< MyType >( MyType* ); 

    Of course, you now have to manual manage which types you need a template instantiation for.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 66k
  • Answers 66k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • added an answer getJSON expects a set of key/value pairs, not a bare… May 11, 2026 at 11:25 am
  • added an answer When you add note that the add button on the… May 11, 2026 at 11:25 am
  • added an answer If you set the element's mouseover event handler outside the… May 11, 2026 at 11:25 am

Related Questions

I keep getting tasks that are above my skill level. How can I address this without coming accross as grossly incompetent?
I have a web-service that I will be deploying to dev, staging and production.
I'm thinking of starting a wiki, probably on a low cost LAMP hosting account.
I have the following tables in my database that have a many-to-many relationship, which
I'm using the RESTful authentication Rails plugin for an app I'm developing. I'm having
I recently printed out Jeff Atwood's Understanding The Hardware blog post and plan on
I find that getting Unicode support in my cross-platform apps a real pain in
I would like to test a string containing a path to a file for
I'm getting this problem: PHP Warning: mail() [function.mail]: SMTP server response: 550 5.7.1 Unable
I'm an Information Architect and JavaScript developer by trade nowadays, but recently I've been

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.