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Home/ Questions/Q 8717871
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T06:23:41+00:00 2026-06-13T06:23:41+00:00

I’m a C# programmer having problems with messy pointers and I just can’t find

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I’m a C# programmer having problems with messy pointers and I just can’t find out what the mistake is.. I could use some help with the list

So basically I have something like a stack of cards and these cards are saved in a list. I just want to take the upper most and return it to the function. I could use pop_back() but the last card has to stay as it is because it is the cardback (I’m making it later with textures and stuff)

Card * CardStack::HandOut()
{
    if (m_Stack.size() > 1)
    {
        list<Card *>::iterator it = m_Stack.end();
        advance(it, -2);
        Card *ret = *it;
        Card tmp = *ret;
        Card *tmpp = &tmp;
        m_Stack.remove(ret);
        return tmpp;
    }
    return NULL;
}

So I want to always pop the second last Card back.
I’m sure its a total beginner mistake 🙁

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  1. Editorial Team
    Editorial Team
    2026-06-13T06:23:42+00:00Added an answer on June 13, 2026 at 6:23 am

    You are returning a pointer to a local variable,

    Card tmp = *ret;
    Card *tmpp = &tmp;
    m_Stack.remove(ret);
    return tmpp;
    

    that doesn’t exist anymore after the function exited. So when you use the pointer later, you invoke undefined behaviour.

    You should not bother with tmp and tmpp, returning ret ought to do it, the remove doesn’t destroy the card, it just removes (the pointer to) it from the stack.

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