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Home/ Questions/Q 3227412
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Editorial Team
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Editorial Team
Asked: May 17, 20262026-05-17T16:34:17+00:00 2026-05-17T16:34:17+00:00

I’m a fairly experienced programmer, but new to GUI programming. I’m trying to port

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I’m a fairly experienced programmer, but new to GUI programming. I’m trying to port a plotting library I wrote for DFL to gtkD, and I can’t get drawings to show up. The following code produces a blank window for me. Can someone please tell me what’s wrong with it, and/or post minimal example code for getting a few lines onto a DrawingArea and displaying the results in a MainWindow?

import gtk.DrawingArea, gtk.Main, gtk.MainWindow, gdk.GC, gdk.Drawable,
    gdk.Color;

void main(string[] args) {
    Main.init(args);

    auto win = new MainWindow("Hello, world");
    win.setDefaultSize(800, 600);
    auto drawingArea = new DrawingArea(800, 600);
    win.add(drawingArea);
    drawingArea.realize();

    auto drawable = drawingArea.getWindow();
    auto gc = new GC(drawable);
    gc.setForeground(new Color(255, 0, 0));
    gc.setBackground(new Color(255, 255, 255));
    drawable.drawLine(gc, 0, 0, 100, 100);

    drawingArea.showAll();
    drawingArea.queueDraw();
    win.showAll();

    Main.run();
}
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  1. Editorial Team
    Editorial Team
    2026-05-17T16:34:18+00:00Added an answer on May 17, 2026 at 4:34 pm

    I have no experience whatsoever in D, but lots in GTK, so with the help of the gtkD tutorial I managed to hack up a minimal example:

    import gtk.DrawingArea, gtk.Main, gtk.MainWindow, gdk.GC, gdk.Drawable,
        gdk.Color, gtk.Widget;
    
    class DrawingTest : MainWindow
    {
        this()
        {
            super("Hello, world");
            setDefaultSize(800, 600);
            auto drawingArea = new DrawingArea(800, 600);
            add(drawingArea);
            drawingArea.addOnExpose(&drawStuff);
            showAll();
        }
    
        bool drawStuff(GdkEventExpose *event, Widget self) 
        {
            auto drawable = self.getWindow();
            auto gc = new GC(drawable);
            gc.setForeground(new Color(cast(ubyte)255, cast(ubyte)0, cast(ubyte)0));
            gc.setBackground(new Color(cast(ubyte)255, cast(ubyte)255, cast(ubyte)255));
            drawable.drawLine(gc, 0, 0, 100, 100);
            return true;
        }
    }
    
    void main(string[] args) {
        Main.init(args);
        new DrawingTest();
        Main.run();
    }
    

    In GTK, a DrawingArea is actually just a blank widget for you to paint on, and painting on widgets must always be done in the expose-event handler. (Although I understand this will change in GTK 3!)

    I understand you can’t connect functions as signal callbacks, only delegates, so that’s the reason for the DrawingTest class.

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