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Home/ Questions/Q 3677440
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Editorial Team
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Editorial Team
Asked: May 19, 20262026-05-19T03:13:18+00:00 2026-05-19T03:13:18+00:00

I’m a Flash developer, and I’m working on a JavaScript port of a game.

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I’m a Flash developer, and I’m working on a JavaScript port of a game. In the Flash version, I use glow, blur and color matrix filters to manipulate the appearances of display objects. I would like to do the same with my JavaScript view. Some of these are embellishments, while others are used to carefully produce a desired result. Because this project’s goals are to create an exact port, I’m wondering what options I have to apply filters to raw canvas data, to inline SVG tags or to straight up DOM elements.

I’ve considered Pixastic, but my collaborator insists on a GPL license for the time being, which means any tech I use must be GPL compatible. Pixastic uses the Mozilla Public License, so I can’t use it. (Which is a huge bummer, let me tell you.)

I’ll say it again concisely: how do I efficiently apply pixel filters to DOM elements, to canvas image data or to SVG tags with JavaScript?

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  1. Editorial Team
    Editorial Team
    2026-05-19T03:13:19+00:00Added an answer on May 19, 2026 at 3:13 am

    Here’s an example showing some svg filtering:

    • http://xn--dahlstrm-t4a.net/svg/filters/colormatrix/svgimagefiltering.xhtml

    and the corresponding canvas version:

    • http://people.opera.com/patrickl/experiments/canvas/image-edit/

    Here are some js libraries for canvas doing what I think you’re looking for:

    • http://mezzoblue.github.com/PaintbrushJS/demo/
    • https://github.com/pnitsch/BitmapData.js

    A number of svg filter examples can be found on http://svg-wow.org (CC0 licensed).

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