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Editorial Team
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Editorial Team
Asked: May 16, 20262026-05-16T22:44:08+00:00 2026-05-16T22:44:08+00:00

I’m a hobbyist game programmer. I only do 2d games, no 3d stuff. I

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I’m a hobbyist game programmer. I only do 2d games, no 3d stuff. I don’t have a math background and lots of things are tripping me up like bullet projections and angles.

I took two college level Algebra courses at the local community college, but really disappointed. I got As in both, but really don’t feel like I’m using any of it in my everyday 2d game programming and still stuck on angles/bullet paths, etc

I dropped out this semester to self study. The advisory at the community college said I want to be in Statistics for this and was really pushing me hard to enroll in that class. He said Statistics then Calculus I & II would get me what I needed.

I’ve been reading up a lot and not so sure on this. I think I should start with a a Geometry book and then move into Trigonometry? Is that the right approach?

Anyone suggest any good self-study starter books?

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  1. Editorial Team
    Editorial Team
    2026-05-16T22:44:09+00:00Added an answer on May 16, 2026 at 10:44 pm

    I got a lot out of “3D Math Primer for Graphics and Game Development“. I know it says 3D but there is a lot of stuff in there for 2D. And the math is fairly simple linear algebra.

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