I’m a little bit confused about something. I was under the impression that the correct way of reading a C string with scanf() went along the lines of
(never mind the possible buffer overflow, it’s just a simple example)
char string[256];
scanf( "%s" , string );
However, the following seems to work too,
scanf( "%s" , &string );
Is this just my compiler (gcc), pure luck, or something else?
An array “decays” into a pointer to its first element, so
scanf("%s", string)is equivalent toscanf("%s", &string[0]). On the other hand,scanf("%s", &string)passes a pointer-to-char[256], but it points to the same place.Then
scanf, when processing the tail of its argument list, will try to pull out achar *. That’s the Right Thing when you’ve passed instringor&string[0], but when you’ve passed in&stringyou’re depending on something that the language standard doesn’t guarantee, namely that the pointers&stringand&string[0]— pointers to objects of different types and sizes that start at the same place — are represented the same way.I don’t believe I’ve ever encountered a system on which that doesn’t work, and in practice you’re probably safe. None the less, it’s wrong, and it could fail on some platforms. (Hypothetical example: a “debugging” implementation that includes type information with every pointer. I think the C implementation on the Symbolics “Lisp Machines” did something like this.)