Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • Home
  • SEARCH
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 3635266
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 19, 20262026-05-19T00:52:56+00:00 2026-05-19T00:52:56+00:00

i’m a novel developer and i would like to know in yours experience what

  • 0

i’m a novel developer and i would like to know in yours experience what is the better approach when your building class methods, and if there is not a better approach, how balance your decisions with respect to:

  • Pass as arguments a big object that contains most of the variables needed for the method.
  • Pass the more atomic individuals variables possibles, with the consequences of generate methods with big signatures.

What is better for a code that is going to evolve? and what do you think is a reasonable number of arguments?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-19T00:52:57+00:00Added an answer on May 19, 2026 at 12:52 am

    I would argue strongly in favor of passing around an object, if the commonality in the sets pf arguments allows it.

    Why?

    Because X% of effort goes to maintain existing code and it’s a LOT harder to add new parameters – especially in methods that chain-call each other and pass those new parameters – than to add a property to an object.

    Please note that this doesn’t have to be a CLASS per se, in a sense of having methods. Merely a storage container (either a heterogeneous map/dictionary, or for type safety, a struct in C-type langages that support it).

    Example (I’ll use pseudocode, feel free which language(s) it’s based on):


    First, let’s see old and new code using argument lists

    Old code:

    function f1(arg1, arg2, arg3, arg4, arg5) {
        res = f2(arg1, arg2, arg3, arg4);
    }
    function f2(arg1, arg2, arg3, arg4) {
        res = f3(arg1, arg2, arg4);
    }
    function f3(arg1, arg2, arg4) {
        res = f4(arg1, arg4);
    }
    function f4(arg1, arg4) {
        return arg1 + arg4;
    }
    

    New code (need to add arg6 in f4()):

    function f1(arg1, arg2, arg3, arg4, arg5, arg6) {       // changed line
        res = f2(arg1, arg2, arg3, arg4, arg6);             // changed line
    }
    function f2(arg1, arg2, arg3, arg4, arg6) {             // changed line
        res = f3(arg1, arg2, arg4, arg6);                   // changed line
    }
    function f3(arg1, arg2, arg4, arg6) {                   // changed line
        res = f4(arg1, arg4, arg6);                         // changed line
    }
    function f4(arg1, arg4, arg6) {                         // changed line
        return arg1 + arg4 + arg6;                          // changed line
    }
    

    As you can see, for 4-level nested calls, we changed ALL 4 functions, at the volume of at least 2 lines per function. YIKES. So for 10-level nested calls, adding 1 parameter changes all TEN functions and 20 lines.


    Now, an example of the same change, except the arg list is now an object (or, for dynamic languages, a heterogeneous map would do 🙂

    class args_class {
        public: 
            int arg1, arg2, arg3, arg4, arg5;
        }
    }
    args_class arg_object;
    
    function f1(arg_object) {       
        res = f2(arg_object);             
    }
    function f2(arg_object) {       
        res = f3(arg_object);                   
    }
    function f3(arg_object) {                   
        res = f4(arg_object);                         
    }
    function f4(arg_object) {                         
        return arg_object.arg1 + arg_object.arg4;                          
    }
    

    And what do we change to add arg6?

    class args_class {
        public: 
            int arg1, arg2, arg3, arg4, arg5, arg6;                 // line changed
        }
    }
    // f1..f3 are unchanged
    function f4(arg_object) {                         
        return arg_object.arg1 + arg_object.arg4 + arg_object.arg6; // line changed
    }
    

    That’s it. For 4-level nested methods, or for 10-level nested methods, you ONLY change 2 lines both.

    Which one is less work to maintain?

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
Does anyone know how can I replace this 2 symbol below from the string
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
We're building an app, our first using Rails 3, and we're having to build
I have some data like this: 1 2 3 4 5 9 2 6
Seemingly simple, but I cannot find anything relevant on the web. What is the
this is what i have right now Drawing an RSS feed into the php,
I'm trying to decode HTML entries from here NYTimes.com and I cannot figure out
That's pretty much it. I'm using Nokogiri to scrape a web page what has
I have just tried to save a simple *.rtf file with some websites and

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.