Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 7873127
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 3, 20262026-06-03T02:25:19+00:00 2026-06-03T02:25:19+00:00

I’m about to implement a managed wrapper class around an OpenGL texture and I

  • 0

I’m about to implement a managed wrapper class around an OpenGL texture and I want the object finalizer to call glDeleteTextures.

So, the thread calling the finalizer (GC thread?) must be bound to the OpenGL rendering context in which the texture belongs by calling wglMakeCurrent.

But the wglMakeCurrent documentation clearly states that an OpenGL rendering context cannot be the current rendering context of multiple threads at the same time.

If GC can triggers at any time, I cannot guarantee that no other thread is using the context when it happens.

What is the proper way to call glDeleteTextures in .net object’s finalizer ?

Edit

This wrapper class will be used in a complex system of “loading on demand” scene graph, with caching strategy implemented by WeakReference and such. So, “manual disposal” is not an option I want to consider: I really want the GC to handle that.

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-03T02:25:21+00:00Added an answer on June 3, 2026 at 2:25 am

    Ok, so here is what I’ve done.

    I implemented the IDisposable interface on my resource object (base class for texture, vertex array, shaders, etc).

    When disposed (or finalized if not disposed manually), the resource add its id and type to a synchronized list owned by its OpenGL context wrapper class and eventually wake up the main thread by setting an event.

    I’ve changed my application message pump (I now use MsgWaitForMultipleObjects instead of GetMessage) and in the loop, once acquired the OpenGL context, the thread first “free” unused resources before processing the message (if any).

    It works like a charm so far.

    Thanks to Stefan Hanke for hints on this one !

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

link Im having trouble converting the html entites into html characters, (&# 8217;) i
I want to count how many characters a certain string has in PHP, but
I am reading a book about Javascript and jQuery and using one of the
I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
I have a French site that I want to parse, but am running into
I want use html5's new tag to play a wav file (currently only supported
I'm using v2.0 of ClassTextile.php, with the following call: $testimonial_text = $textile->TextileRestricted($_POST['testimonial']); ... and
I am doing a simple coin flipping experiment for class that involves flipping a
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
i want to parse a xhtml file and display in UITableView. what is the

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.