Im about to start a small project using OpenGL and Java. Looking through this website and google it seems to be unclear what implenetation of OpenGL is best to be used within Java.
I’ve obtained this list from: Open GL
- The JOGL Java/OpenGL bindings
- Java 3D (SUN’s retained mode library layered on OpenGL)
- OpenGL for Java (GL4Java)
- YAJOGLB (Yet Another Java OpenGL Binding)
- jGL: a 3D graphics library for the Java
What would use recommend in terms of the amount of resources aviabale to learn it and simpleness of implementing a simple either car,helicopter or flight simulator in?
I’m just a beginner with OpenGL but I’ve been using LWJGL (http://www.lwjgl.org/), which Minecraft uses.
If you want something more high level, try an engine like jMonkeyEngine (http://jmonkeyengine.com/).