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Home/ Questions/Q 225949
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Editorial Team
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Editorial Team
Asked: May 11, 20262026-05-11T19:27:49+00:00 2026-05-11T19:27:49+00:00

I’m adding a line to a canvas using canvas.moveTo(0, 0); canvas.lineTo(100, 100); , but

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I’m adding a line to a canvas using canvas.moveTo(0, 0); canvas.lineTo(100, 100);, but I then want the user to move the mouse to set the rotation of the line. Google suggests using the rotation property, but I don’t have a reference to the line object. Can I get a reference to the line or should I rotate the whole canvas? Is any of this possible?

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  1. Editorial Team
    Editorial Team
    2026-05-11T19:27:50+00:00Added an answer on May 11, 2026 at 7:27 pm

    Typically you manipulate the surface onto which the graphics are drawn — usually a Sprite instance, since it’s so lightweight and well suited to the task. If instead you created a new Sprite, used its Graphics object to draw your lines, shapes, etc., added the Sprite to a UIComponent — you can’t add a Sprite to a Canvas directly without wrapping it first in a UIComponent instance — then added that UIComponent to your Canvas, you could manipulate the Sprite directly via rotation, movement, etc.

    That’s generally how it’s done, either by overriding createChildren() (if the object’s intended to live for the duration of your component instance) or using some other method, depending on your needs. For example:

    override protected function createChildren():void
    {
        super.createChildren();
    
        // Create a new Sprite and draw onto it
        var s:Sprite = new Sprite();
        s.graphics.beginFill(0, 1);
        s.graphics.drawRect(0, 0, 20, 20);
        s.graphics.endFill();
    
        // Wrap the Sprite in a UIComponent
        var c:UIComponent = new UIComponent();
        c.addChild(s);
    
        // Rotate the Sprite (or UIComponent, whichever your preference)
        s.rotation = 45;
    
        // Add the containing component to the display list
        this.addChild(c);
    }
    

    Hope it helps!

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