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Editorial Team
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Editorial Team
Asked: May 12, 20262026-05-12T23:17:28+00:00 2026-05-12T23:17:28+00:00

I’m an Objective C noob, and I don’t know enough to explain the following

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I’m an Objective C noob, and I don’t know enough to explain the following problem.

This code works:

NSString *plistPath = @"/Users/andrewf/MyApp/Resources/Plates.plist";
dicPlates = [[NSDictionary alloc] initWithContentsOfFile:plistPath];

My dictionary object is loaded with values as expected.

This code does not work:

NSString *plistPath = [[NSBundle mainBundle] pathForResource:@"Plates" ofType:@"plist"];
dicPlates = [[NSDictionary alloc] initWithContentsOfFile:plistPath];

plistPath comes back with a value of nil. This is the case irrespective of whether I include inDirectory:@”Resources” in the call or not. All the examples that I have found do not include inDirectory when trying to open a .plist file in the Resources directory.

I have confirmed that the file exists in the correct location and even recreated it to be sure.

This seems like such a simple problem, but I am mystified. Please assist.

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  1. Editorial Team
    Editorial Team
    2026-05-12T23:17:29+00:00Added an answer on May 12, 2026 at 11:17 pm

    I have found the problem!

    The .plist file was included in the target correctly.

    When the .plist was originally created, I named the file “plates.plist”. Immediately after creating the file, I renamed it to “Plates.plist”, and this is what I used henceforth.

    Even though the file was named “Plates.plist” in my resources folder, in the target section and in the iPhone Simulator location mentioned above, the file was named “plates.plist”. Curiously, the contents of the file was still updated correctly.

    Now that I have changed the code to refer to “plates.plist”, and renamed the file in the Resources folder to the same for good measure, everything works. I can only assume that this is a bug in the iPhone SDK.

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