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Home/ Questions/Q 8674113
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Editorial Team
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Editorial Team
Asked: June 12, 20262026-06-12T19:37:35+00:00 2026-06-12T19:37:35+00:00

I’m animating a clock arm from pointing towards 12 o’clock to the current time.

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I’m animating a clock arm from pointing towards 12 o’clock to the current time. If it is say, 11 o’clock, I want the arm to rotate clockwise to the 11 o’clock position. But of course if I use:

 CGAffineTransform rotation = CGAffineTransformMakeRotation(2*M_PI*11/12);

 [UIView animateWithDuration:3.0
                  animations:^{
                         clockArm.transform = rotation;
                     }];

the rotation goes counterclockwise. I tried:

CGFloat angle = 2*M_PI*11/12;
CGAffineTransform firstRotation = CGAffineTransformMakeRotation(M_PI-0.001);
CGFloat firstRotationTime = 3.0*(M_PI/angle);
CGAffineTransform secondRotation = CGAffineTransformMakeRotation(angle);
CGFloat secondRotationTime = 3.0 - firstRotationTime;

[UIView animateWithDuration:firstRotationTime
                      delay:0.0
                    options:UIViewAnimationCurveLinear
                 animations:^{
                         self.clockArm1.transform = firstRotation;
                     }
                 completion:^(BOOL finished) {
                     [UIView animateWithDuration:secondRotationTime
                                           delay:0.0
                                         options:UIViewAnimationCurveLinear
                                      animations:^{
                                          self.clockArm1.transform = secondRotation;
                                      }
                                      completion:^(BOOL finished){
                                      }];
                 }];

The animation does go clockwise, but it is choppy – the animation still seems to be doing a UIViewAnimationEaseInOut for the first animation. What am I doing wrong, or is there another way to accomplish what I want?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-12T19:37:36+00:00Added an answer on June 12, 2026 at 7:37 pm

    You can use the completion block of CATransaction to set the rotation property of the view when the animation has finished. The following function worked in my test case:

    - (void) rotateViewAnimated:(UIView*)view
                   withDuration:(CFTimeInterval)duration
                        byAngle:(CGFloat)angle
    {
        [CATransaction begin];
        CABasicAnimation *rotationAnimation;
        rotationAnimation = [CABasicAnimation animationWithKeyPath:@"transform.rotation.z"];
        rotationAnimation.byValue = [NSNumber numberWithFloat:angle];
        rotationAnimation.duration = duration;
        rotationAnimation.removedOnCompletion = YES;
    
        [CATransaction setCompletionBlock:^{
            view.transform = CGAffineTransformRotate(view.transform, angle);
        }];
    
        [view.layer addAnimation:rotationAnimation forKey:@"rotationAnimation"];
        [CATransaction commit];
    }
    

    You use it like

    [self rotateViewAnimated:self.clockArm1 withDuration:3.0 byAngle:2*M_PI*11./12.];
    
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