I’m attempting to create an Android app which graphs simple mathematical functions that the user inputs (essentially a graphing calculator).
Every onDraw call requires hundreds of arithmetic evaluations per second (which are plotted on screen to produce the graph). When my code evaluates the expression the program slows down considerably, when the inbuilt methods evaluate the expression, the app runs with no issue.
According to ‘LogCat’, garbage collection occurs about 12 times per second, each time pausing the app for roughly 15 milliseconds, resulting in a few hundred milliseconds worth of freezes every second. I think this is the problem.
Here is a distilled version of my evaluator function. The expression to be evaluated is named “postfixEquation”, the String ArrayList “list” holds the final answer at the end of the process. There are also two String arrays titled “digits” and “operators” which store the numbers and signs which are able to be used:
String evaluate(String[] postfixEquation) {
list.clear();
for (int i = 0; i < postfixEquation.length; i++) {
symbol = postfixEquation[i];
// If the first character of our symbol is a digit, our symbol is a numeral
if (Arrays.asList(digits).contains(Character.toString(symbol.charAt(0)))) {
list.add(symbol);
} else if (Arrays.asList(operators).contains(symbol)) {
// There must be at least 2 numerals to operate on
if (list.size() < 2) {
return "Error, Incorrect operator usage.";
}
// Operates on the top two numerals of the list, then removes them
// Adds the answer of the operation to the list
firstItem = Double.parseDouble(list.get(list.size() - 1));
secondItem = Double.parseDouble(list.get(list.size() - 2));
list.remove(list.size() - 1);
list.remove(list.size() - 1);
if (symbol.equals(operators[0])){
list.add( Double.toString(secondItem - firstItem) );
} else if (symbol.equals(operators[1])) {
list.add( Double.toString(secondItem + firstItem) );
} else if (symbol.equals(operators[2])) {
list.add( Double.toString(secondItem * firstItem) );
} else if (symbol.equals(operators[3])) {
if (firstItem != 0) {
list.add( Double.toString(secondItem / firstItem) );
} else {
return "Error, Dividing by 0 is undefined.";
}
} else {
return "Error, Unknown symbol '" + symbol + "'.";
}
}
}
// The list should contain a single item, the final answer
if (list.size() != 1) {
return "Error, " + list has " + list.size() + " items left instead of 1.";
}
// All is fine, return the final answer
return list.get(0);
}
The numerals used in the operations are all Strings, as I was unsure if it was possible to hold multiple types within one array (i.e. Strings and Doubles), hence the rampant “Double.parseDouble” and “Double.toString” calls.
How would I go about reducing the amount of garbage collection that occurs here?
If it’s of any help, I have been using these steps to evaluate my postfix expression: http://scriptasylum.com/tutorials/infix_postfix/algorithms/postfix-evaluation/index.htm.
I have been unable to get past this issue for weeks and weeks. Any help would be appreciated. Thanks.
The rule for tight loops in Java is don’t allocate anything. The fact that you’re seeing such frequent GC collections is proof of this.
You appear to be doing calculations with
Double, then converting to aString. Don’t do that, it’s terrible for performance because you create tons and tons of strings then throw them out (plus you are converting back and forth between strings and doubles a lot). Just maintain anArrayDeque<Double>and use it as a stack — this also saves you from doing the array resizes that are probably also killing performance.Precompile the input equations. Convert all the input operations to
enuminstances — they are faster to compare (just takes aswitchstatement), and may even use less memory. If you need to handle doubles, either use a genericObjectcontainer andinstanceof, or a container class that contains both an operationenumand adouble. Precompiling saves you from having to do expensive tests in your tight loop.If you do these things, your loop should positively fly.