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Home/ Questions/Q 7612153
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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T01:50:20+00:00 2026-05-31T01:50:20+00:00

I’m attempting to do a guessing game, of sorts. The issue is my timer

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I’m attempting to do a guessing game, of sorts. The issue is my timer bleeds into the next one after a question is answered (button pressed) and a new timer starts. This leads to two timers changing a textview at different intervals, which is not how it’s supposed to be. I’d like to know how to stop my previous countdown and start a new one. Thanks! Here’s my code:

button.setOnClickListener(new View.OnClickListener() {
public void onClick(View v) {
 final TextView textic = (TextView) findViewById(R.id.button1);
                                long total = 30000;
            final CountDownTimer Count = new CountDownTimer(total, 1000) {

                public void onTick(long millisUntilFinished) {
                    textic.setText("Time Left: " + millisUntilFinished / 1000);
                }
                public void onFinish() {
                    textic.setText("OUT OF TIME!");
                    finish();
                }
                }; 
                Count.start();
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  1. Editorial Team
    Editorial Team
    2026-05-31T01:50:21+00:00Added an answer on May 31, 2026 at 1:50 am

    Heven’t tested the code but I would use something like this:

     final TextView textic = (TextView) findViewById(R.id.button1);
     final android.os.CountDownTimer Count = new android.os.CountDownTimer(total, 1000) {
           public void onTick(long millisUntilFinished) {
               textic.setText("Time Left: " + millisUntilFinished / 1000);
           }
           public void onFinish() {
               textic.setText("OUT OF TIME!");
           }
     }; 
     button.setOnClickListener(new View.OnClickListener() {
          public void onClick(View v) {
              Count.cancel();
              Count.start();
          }
       });
    
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