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Home/ Questions/Q 8698639
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T01:46:17+00:00 2026-06-13T01:46:17+00:00

I’m attempting to implement the dragging functionality of shapes on a canvas. My Shape

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I’m attempting to implement the dragging functionality of shapes on a canvas. My Shape class inherits from JPanel.

Absolutely nothing happens when I click on a shape, drag it and let go of the mouse button. It just remains where it was originally. Any ideas?

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  1. Editorial Team
    Editorial Team
    2026-06-13T01:46:18+00:00Added an answer on June 13, 2026 at 1:46 am

    You need a few basic things:

    1. A field for the shape itself (you already had)
    2. Fields to keep track of the offset of the click within the shape (already had)
    3. A field to keep track of if you’re dragging
    4. Overwrite the paintComponent method to paint your shape
    5. A MouseListener and MouseMotionListener added to the Panel (MouseAdapter does both of these)

    Here’s a basic working example.

    import java.awt.*;
    import java.awt.event.*;
    import javax.swing.*;
    
    public class DrawTest extends JPanel{
    
        //Shape doesn't have a location field - you'd have to keep track of  
        //this yourself if you're set on using the shape interface
        private Rectangle shape = new Rectangle(100, 100);
        // The location within the shape you clicked
        private int xOffset = 0; 
        private int yOffset = 0;
        // To indicate dragging is happening
        boolean isDragging = false;
    
        public DrawTest(){
            MouseAdapter listener = new MouseAdapter() {
    
                @Override
                public void mousePressed(MouseEvent e) {
                    // Starts dragging and calculates offset
                    if(shape.contains(e.getPoint())){
                        isDragging = true;
                        xOffset = e.getPoint().x - shape.x;
                        yOffset = e.getPoint().y - shape.y;
                    }
                }
    
                @Override
                public void mouseReleased(MouseEvent e) {
                    // Ends dragging
                    isDragging = false;
                }
    
    
                @Override
                public void mouseDragged(MouseEvent e) {
                    // Moves the shape - doesn't actually need to be a method
                    // but is because you had it as one
                    if(isDragging){
                        moveShape(e);
                    }
                }
    
                private void moveShape(MouseEvent e) {
                    Point newLocation = e.getPoint();
                    newLocation.x -= xOffset;
                    newLocation.y -= yOffset;
                    shape.setLocation(newLocation);
                    repaint();
                }
            };
    
            //Add a mouse mostion listener (for dragging) and regular listener (for clicking)
            addMouseListener(listener);
            addMouseMotionListener(listener);
        }
    
        // So we have a play area to work with
        public Dimension getPreferredSize(){
            return new Dimension(400,300);
        }
    
        //Paints the shape
        public void paintComponent(Graphics g){
            super.paintComponent(g);
            g.clearRect(0,0,getWidth(), getHeight());
            g.fillRect(shape.x, shape.y, shape.width, shape.height);
        }
    
    
        public static void main(String[] args)
        {
    
            final JFrame frame = new JFrame();
            frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
            frame.add(new DrawTest());
            frame.pack();
            frame.setLocationRelativeTo(null);
            frame.setVisible(true);
    
        }
    }
    
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