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Home/ Questions/Q 6151015
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Editorial Team
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Editorial Team
Asked: May 23, 20262026-05-23T19:42:26+00:00 2026-05-23T19:42:26+00:00

I’m attempting to make an iOS app communicate with a server that uses Bonjour

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I’m attempting to make an iOS app communicate with a server that uses Bonjour and uses HTTP commands. So far I have been able to find the local domain and locate the particular service I’m looking for. I am able to resolve the address of the service, but I don’t know how to get something useful out of the address. The address from the NSNetService is a NSData object and I have no idea what to do with it. I need to send commands like GET and PUT. What cocoa classes handle things like this?

I also tried getting input and output streams from the Service, but they seem to be extremely low level streams and I don’t know how to properly deal with buffers and all that.

[service getInputStream:&inputStream outputStream:&outputStream]

the NSOutputStream write method takes in a uint8_t buffer which I have no idea how to create.
the NSInputStream read method returns a uint8_t buffer and I don’t know how to interpret it.

I am able to communicate with this server using terminal commands. For instance, sending it the command LIST causes it to print out the list of files I am looking for. How do I send and get information like this in Cocoa?

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-23T19:42:28+00:00Added an answer on May 23, 2026 at 7:42 pm

    To write data to the output stream, therefore sending it to the server:

    NSString * stringToSend = @"Hello World!\n"; //The "\n" lets the receiving method described below function correctly. I don't know if you need it or not.
    NSData * dataToSend = [stringToSend dataUsingEncoding:NSUTF8StringEncoding];
    if (outputStream) {
        int remainingToWrite = [dataToSend length];
        void * marker = (void *)[dataToSend bytes];
        while (0 < remainingToWrite) {
            int actuallyWritten = 0;
            actuallyWritten = [outputStream write:marker maxLength:remainingToWrite];
            remainingToWrite -= actuallyWritten;
            marker += actuallyWritten;
        }
    }
    

    You can send any data like this, just put it in a NSData object.

    To receive data from the server use this code in the input stream’s NSStreamDelegate:

    - (void)stream:(NSStream *)aStream handleEvent:(NSStreamEvent)streamEvent {
        NSInputStream * istream;
        NSOutputStream * ostream;
        switch(streamEvent) {
            case NSStreamEventHasBytesAvailable:;
                istream = (NSInputStream *)aStream;
                ostream = (NSOutputStream *)CFDictionaryGetValue(connections, istream);
    
                uint8_t buffer[2048];
                int actuallyRead = [istream read:(uint8_t *)buffer maxLength:2048];
                if (actuallyRead > 0) {
                    NSData *data;
                    data = [NSData dataWithBytes:buffer length:actuallyRead];
                    NSString *string = [[[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]autorelease];
                    string = [string stringByReplacingOccurrencesOfString:@"\n" withString:@""];
                    //Do something with the string...
                }
                    break;
            case NSStreamEventEndEncountered:;
                istream = (NSInputStream *)aStream;
                ostream = nil;
                if (CFDictionaryGetValueIfPresent(connections, istream, (const void **)&ostream)) {
                    [self shutdownInputStream:istream outputStream:ostream];
                }
                    break;
            case NSStreamEventHasSpaceAvailable:
            case NSStreamEventErrorOccurred:
            case NSStreamEventOpenCompleted:
            case NSStreamEventNone:
            default:
                break;
        }
    }
    

    Take a look at Apple’s CocoaEcho Sample Code. It should help you.

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