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Home/ Questions/Q 3485634
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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T10:55:52+00:00 2026-05-18T10:55:52+00:00

I’m attempting to plot an iterative function in OpenGL ES. An array of ints

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I’m attempting to plot an iterative function in OpenGL ES. An array of ints is being updated with how often a given pixel is hit by the iterative function. I’d like to pass this density array to a fragment shader and use it to plot the result on a simple quad covering the whole screen.

My question is: can I pass this array directly to the shader as a uniform and generate pixels by using gl_FragCoord to look up the density for the given position

or

should I rather use the array to create a texture with one channel using GL_LUMINANCE and pass that to the shader?

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  1. Editorial Team
    Editorial Team
    2026-05-18T10:55:52+00:00Added an answer on May 18, 2026 at 10:55 am

    You have a limited number of uniforms available, and the indexing might be troubling since not all GPUs support non-constant indexing. A 2D Nx1 texture doesn’t have any of these issues but will return values into the [0, 1] range. You can scale back this values to obtain the original integer and use it.

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