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Home/ Questions/Q 8710847
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Editorial Team
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Editorial Team
Asked: June 13, 20262026-06-13T04:43:45+00:00 2026-06-13T04:43:45+00:00

I’m attempting to switch scenes with the storyboard, but when I press the button,

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I’m attempting to switch scenes with the storyboard, but when I press the button, it keeps the current scene… I haven’t been able to find a solution to this issue anywhere on the internet. The terminal indicates that it is getting to the method that prints out “leaving main menu”, and my next scene is successfully opened, but the background and button remain from the original scene.

local storyboard = require( "storyboard" )  
local widget = require "widget"  
local scene = storyboard.newScene()

local function onButton(event)
--local btn = event.target
--storyboard.gotoScene("sceneTemplate")
if event.phase == "release" then 
    print("play pressed")
    storyboard.gotoScene("sceneTemplate")
   end
end

function scene:createScene( event )
    local group = self.view

    print("menu scene created")
end

function scene:enterScene( event )
    local group = self.view

    print("menu scene viewing!")

    local bgImage = display.newImage("images/mainBG.png",0,0); 

    local playButton = widget.newButton{
        default = "images/playUp.png", 
        over = "images/playDown.png",
        onEvent = onButton
    }
    playButton.x = 80
    playButton.y = 20
end

function scene:exitScene( event )
    local group = self.view

    print("leaving main menu")
    storyboard.removeScene("menu")
    storyboard.removeAll()
    display.remove(group)
    group:removeSelf()
  end
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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-06-13T04:43:46+00:00Added an answer on June 13, 2026 at 4:43 am

    I found a solution! If I add both the background image and the button to a new display group, and then remove them upon the scene exiting, it works out:

    function scene:enterScene( event )
        local group = self.view
    
        print("menu scene viewing!")
    
        local bgImage = display.newImage("images/mainBG.png",0,0); 
    
        local playButton = widget.newButton{
            default = "images/playUp.png", 
            over = "images/playDown.png",
            onEvent = onButton
        }
    
        displayGroup:insert(bgImage)
        displayGroup:insert(playButton)
    end
    
    function scene:exitScene( event )
        local group = self.view
    
        print("leaving main menu")
        display.remove(displayGroup)
        storyboard.removeScene("menu")
    
    end
    
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