Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 494945
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: May 13, 20262026-05-13T05:32:47+00:00 2026-05-13T05:32:47+00:00

I’m attempting to write a browser game using Django but I’m getting a bit

  • 0

I’m attempting to write a browser game using Django but I’m getting a bit stuck on how to store the settings for the game. For example, the game is tick based and I want to store the current tick. I have decided that I want only one game per database to avoid problems with the built-in user authorisation system (e.g. I don’t want to say username X is unavailable because it is already used in a different game). As far as I can tell, I still need to store this information in a database table, but I’m not sure how to best do that. I seem to have 2 options:

A) Have the game as a normal model referenced by other tables (e.g. my User profile), and just ignore the possibility that there can be more than 1 game. This would mean that it would be technically possible to have 2 game rows, but if there were things would break very easily.

B) I have a model that I always assume has one and only one row which stores all the configuration data for the game. This model only contains static methods and none of the other models have references to it. E.g.:

class Game(models.Model):
    current_slot = models.PositiveIntegerField(default=0)

    @staticmethod
    def slots_per_day(self):
        Genre.objects.get(id=1).current_slot

Neither of these options seem “right” to me but can anyone tell me if one is better than the other? Or if there is another option I haven’t seen yet?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-05-13T05:32:47+00:00Added an answer on May 13, 2026 at 5:32 am

    You could be a bit more generic and just have a “Setting” record. This would allow you to expand the amount of settings you could store infinitely.

    class Setting(models.Model):
        name = models.CharField(max_length=50)
        value = models.TextField()
    
    # ...
    
    # Get the current slot setting
    current_slot = Setting.objects.get(name='current_slot').value
    
    # ...
    
    # Or wrap it in a helper method
    def get_setting(name, default_value):
        try:
            return Setting.objects.get(name=name).value
        except:
            return default_value
    
    current_slot = get_setting('current_slot', 0)
    
    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Ask A Question

Stats

  • Questions 372k
  • Answers 372k
  • Best Answers 0
  • User 1
  • Popular
  • Answers
  • Editorial Team

    How to approach applying for a job at a company ...

    • 7 Answers
  • Editorial Team

    How to handle personal stress caused by utterly incompetent and ...

    • 5 Answers
  • Editorial Team

    What is a programmer’s life like?

    • 5 Answers
  • Editorial Team
    Editorial Team added an answer Okay, I figured it out. Instead of targetting neighbShapes to… May 14, 2026 at 7:11 pm
  • Editorial Team
    Editorial Team added an answer EF4 is the way to go. The mappings are no… May 14, 2026 at 7:11 pm
  • Editorial Team
    Editorial Team added an answer Because the browser needs to (re)build its DOM after each… May 14, 2026 at 7:11 pm

Trending Tags

analytics british company computer developers django employee employer english facebook french google interview javascript language life php programmer programs salary

Top Members

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.