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Home/ Questions/Q 6798493
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T18:44:13+00:00 2026-05-26T18:44:13+00:00

I’m attempting to write my first unity script. This is the code for a

  • 0

I’m attempting to write my first unity script. This is the code for a file called TestPlugin.cs that is located in Assets/Plugins:

using UnityEngine; 
using System.Runtime.InteropServices;

public class TestPlugin : MonoBehaviour 
{
    [DllImport ("__Internal")]
    private static extern int getString ();

    public static void Awake () {
      print (getString ());
    }
} 

This is the code for two files that I import into the generated xCode project’s classes folder:

TestPlugin.h:

#import <Foundation/Foundation.h>

@interface TestPlugin : NSObject

-(int)getString;

@end

TestPlugin.m:

#import "TestPlugin.h"

@implementation TestPlugin

- (id)init
{
    self = [super init];
    if (self) {
        // Initialization code here.
    }

    return self;
}

- (int)getString
{
    return 7;
}

@end

Finally this is the javascript file that sits inside the Asset folder.

TestPluginTest.js:

function Update () 
{
TestPlugin.Awake ();
}

Also, please note that i’m not necessarily expecting this all to work, just to compile at this point (though extra pointers and tips are welcome)

The error I get in xCode when trying to build onto iPhone (actual device) is this:

Undefined symbols for architecture armv7: “_getString”, referenced
from:
RegisterMonoModules() in RegisterMonoModules.o ld: symbol(s) not found for architecture armv7 collect2: ld returned 1 exit status

“_getString”, referenced from:

RegisterMonoModules() in RegisterMonoModules.o

ld: symbol(s) not found for architecture armv7

collect2: ld returned 1 exit status

I’m stumped! Thanks in advance!

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T18:44:14+00:00Added an answer on May 26, 2026 at 6:44 pm

    I think the problem lies in the Obj-C interface because the linker does not know how to handle the signature. When I connected a self written library I designed the interface to contain pure C code only:

    interface.h

    #ifdef __cplusplus
        extern "C" {
    #endif    
        int getString();        
    #ifdef __cplusplus
        }
    #endif
    

    interface.c:

    int getString() {
        // do something
    }
    

    Maybe useful blog postings:

    iPhone & Unity3D: Integrating 3rd Party Static Libraries in Unity3D Generated XCode Projects

    Unity Native Plugins: OS X

    Clever Martian’s Blog – An Experiment with iPhone Native UI and Unity 3 Pro

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