I’m attemting to load an image that I exported from flash CS3 it’s a very cute face but it loads very weird it loads on a blueish way this is the code for the two files:
//main.cpp
#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include "test.hpp"
int main(int argc, char *argv[])
{
SDL_Init(SDL_INIT_VIDEO);
// Activamos modo de video
screen = SDL_SetVideoMode(640,480,32,SDL_SWSURFACE | SDL_DOUBLEBUF);
image = IMG_Load("face.bmp");
dest.x = 200;
dest.y = 200;
//Main Loop
while(Abierto)
{
//We Draw
Draw();
//Events
while( SDL_PollEvent(&event))
{
if(event.type == SDL_QUIT)
Abierto = false;
}
}
// We free the image
SDL_FreeSurface(image);
SDL_Quit();
return 0;
}
Now the other one the;
//test.hpp
DL_Surface *image = NULL, *screen = NULL;
SDL_Rect dest;
SDL_Event event;
bool Abierto = true;
float PlaneX = 300, PlaneY = 200;
float velX = 0.1, velY = 0.1;
void Draw()
{
Uint32 color;
// Black Background is created
color = SDL_MapRGB (screen -> format, 0, 0, 0);
SDL_FillRect (screen, NULL, color);
SDL_DisplayFormatAlpha(image);
SDL_BlitSurface(image, NULL, screen, &dest);
// Flip the working image buffer with the screen buffer
SDL_Flip (screen);
}
I need help with this please Im not that experienced on SDL stuff oh and if you want to take a closer look I uplaoded the project here.
Oh my bad I must add the image is 32 pixels with alpha according to flash exporting options
According to docs,
SDL_DisplayFormatAlphareturns a new image and keeps the original intact.So, try in the first part, when you load the image:
As there is no need to call
SDL_DisplayFormatAlphaeach frame.Then in the second part, just blit
image, without callingSDL_DisplayFormatAlpha.UPDATE
I’ve just checked your picture, and it looks like it is a weird bmp. I’ve seen that before: BMP format is such a mess that if you don’t keep to the basics chances are that different programs will interpret the data differently.
In your case:
display face.bmpshows correctly.gthumb face.bmpshows nothing.eog face.bmpsays “bogus header data”.I strongly recommend using PNG files for all your game cartoon-like pictures and JPG for all the photo-like ones.
So run
And use the PNG file. I’ll will work better and you will have a file 20% the size of the original.