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Home/ Questions/Q 8110551
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Editorial Team
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Editorial Team
Asked: June 6, 20262026-06-06T01:47:45+00:00 2026-06-06T01:47:45+00:00

I’m beginning to store an NSArray in file, but I keep getting nil as

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I’m beginning to store an NSArray in file, but I keep getting nil as a response…

The Apple docs say that nil means your file doesn’t exist, but I’m pretty sure mine does (I’m probably not building my path correctly)…

Here is the code that I use to store my NSArray in a file…

NSString *filePath = [[NSBundle mainBundle] pathForResource:@"scorecards" ofType:@"dgs"];

NSArray *myArray = [[NSArray alloc] initWithObjects:@"J", @"ANA", @"MY", @"GDON", nil];

[myArray writeToFile:filePath atomically:YES];

NSArray *mynewArray = [NSArray arrayWithContentsOfFile:filePath];

NSLog(@"%@", [mynewArray objectAtIndex:2]);

I also took a screenshot of Xcode to show you guys that my file does exist…

Xcode Screenshot

The file is clearly saved in the group ScorecardsSaved and the file is called scorecards with the extension dgs (something I made up for my specific application – Dot Golf Scorecard – dgs)

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  1. Editorial Team
    Editorial Team
    2026-06-06T01:47:47+00:00Added an answer on June 6, 2026 at 1:47 am

    Indeed, your file path uses the pathForResource method, thus it will point to a location in your application bundle, which is not writable.

    Instead, you have to write to the application document directory on the device / simulator.

    NSURL *documentsDirectory = 
       [[[NSFileManager defaultManager] URLsForDirectory:NSDocumentDirectory 
         inDomains:NSUserDomainMask] lastObject];
    NSURL *fileURL = [documentsDirectory 
       URLByAppendingPathComponent:@"storecards.dgs"];
    

    So if your bundle version of the document contains some seed data, copy it to the app documents directory first.

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