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Home/ Questions/Q 6779251
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T16:21:47+00:00 2026-05-26T16:21:47+00:00

I’M browsing through the whole stackoverflow forum but I’m quite unsure if my marshalling

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I’M browsing through the whole stackoverflow forum but I’m quite unsure if my marshalling solution fits to my problem.

I got a c++ method returning an array of integer via a parameter. The prototype is the following:

method1(uint aId, uint*& aNewIntArray, uint& aNewIntArrayCount);

I marshal the parameters like:

method1(UInt32 aId, ref UIntPtr aNewIntArray, ref UInt64 aNewIntArrayCount);

I marshal uint*& to ref UIntPtr but I’m not very sure if this is correct and while i not found another one having the same problem i’ll ask on myself.

Another idea is: Is it possible to marshal int* and int& parameter the same way using

ref UInt32

? Or did I need to use UIntPtr / IntPtr without a “ref” Keyword?
In this case I would prefer to use ref instead of out to avoid the C++ uses a not initialized int reference.

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  1. Editorial Team
    Editorial Team
    2026-05-26T16:21:48+00:00Added an answer on May 26, 2026 at 4:21 pm

    Your C++ method is allocating an array of integers and returning a pointer to the first element in aNewIntArray. Therefore the match C# definition for that parameter is

    ref IntPtr aNewIntArray
    

    You used UIntPtr which is basically equivalent. I think you are under the impression that UIntPtr is what you use if the underlying array is unsigned but that is not the case. This is effectively a void* pointer and you will have to use Marshal.Copy to transfer to a C# array, uint[].

    Note that since the aNewIntArray really is an out parameter I think you should declare it as such

    You also have declared the final parameter incorrectly. It is a 32 bit integer.

    I would therefore declare the C# function like this:

    method1(uint aId, out IntPtr aNewIntArray, out uint aNewIntArrayCount);
    
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