Sign Up

Sign Up to our social questions and Answers Engine to ask questions, answer people’s questions, and connect with other people.

Have an account? Sign In

Have an account? Sign In Now

Sign In

Login to our social questions & Answers Engine to ask questions answer people’s questions & connect with other people.

Sign Up Here

Forgot Password?

Don't have account, Sign Up Here

Forgot Password

Lost your password? Please enter your email address. You will receive a link and will create a new password via email.

Have an account? Sign In Now

You must login to ask a question.

Forgot Password?

Need An Account, Sign Up Here

Please briefly explain why you feel this question should be reported.

Please briefly explain why you feel this answer should be reported.

Please briefly explain why you feel this user should be reported.

Sign InSign Up

The Archive Base

The Archive Base Logo The Archive Base Logo

The Archive Base Navigation

  • SEARCH
  • Home
  • About Us
  • Blog
  • Contact Us
Search
Ask A Question

Mobile menu

Close
Ask a Question
  • Home
  • Add group
  • Groups page
  • Feed
  • User Profile
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Buy Points
  • Users
  • Help
  • Buy Theme
  • SEARCH
Home/ Questions/Q 8943575
In Process

The Archive Base Latest Questions

Editorial Team
  • 0
Editorial Team
Asked: June 15, 20262026-06-15T11:48:32+00:00 2026-06-15T11:48:32+00:00

I’m building a 2D game in which the player is constantly moving in the

  • 0

I’m building a 2D game in which the player is constantly moving in the upward direction and when the player reaches the max height visible (e.g 480) then the layer moves down.
But the problem is that my FPS drops when I’m adding a larger background (e.g 8192) in height.
My questions are:

  1. Should I re-use the same backgrounds again and again or should I look for something else?

  2. I have learned about TileMaps that their cab be a very huge layer which are rendered easily by the iPhone.

  3. Should I use the parallax scrolling or not?

  • 1 1 Answer
  • 0 Views
  • 0 Followers
  • 0
Share
  • Facebook
  • Report

Leave an answer
Cancel reply

You must login to add an answer.

Forgot Password?

Need An Account, Sign Up Here

1 Answer

  • Voted
  • Oldest
  • Recent
  • Random
  1. Editorial Team
    Editorial Team
    2026-06-15T11:48:33+00:00Added an answer on June 15, 2026 at 11:48 am

    You should cut the large background into equal smaller ones.

    You most likely don’t need tile map for vertical scrolling. Just add your smaller backgrounds in an array and show only those that are visible to player.

    On the example I’m updating only BG1, BG2 and BG3 parts. When BG1 go off the screen, I will remove it and add BG4 above BG3. The same goes with BG5, BG6, etc.

    scrolling

    You could also create infinitely looped background by sorting an array with smaller background parts.

    Use of parallax scrolling depends on your game art. Parallax effect is created by two or more background layers scrolled with different speed. Watch some videos to understand it better.

    • 0
    • Reply
    • Share
      Share
      • Share on Facebook
      • Share on Twitter
      • Share on LinkedIn
      • Share on WhatsApp
      • Report

Sidebar

Related Questions

I have a string like this: La Torre Eiffel paragonata all’Everest What PHP function
link Im having trouble converting the html entites into html characters, (&# 8217;) i
I am trying to understand how to use SyndicationItem to display feed which is
I used javascript for loading a picture on my website depending on which small
I would like to run a str_replace or preg_replace which looks for certain words
We're building an app, our first using Rails 3, and we're having to build
I'm parsing an RSS feed that has an ’ in it. SimpleXML turns this
I have an autohotkey script which looks up a word in a bilingual dictionary
I have an array which has BIG numbers and small numbers in it. I
I have a text area in my form which accepts all possible characters from

Explore

  • Home
  • Add group
  • Groups page
  • Communities
  • Questions
    • New Questions
    • Trending Questions
    • Must read Questions
    • Hot Questions
  • Polls
  • Tags
  • Badges
  • Users
  • Help
  • SEARCH

Footer

© 2021 The Archive Base. All Rights Reserved
With Love by The Archive Base

Insert/edit link

Enter the destination URL

Or link to existing content

    No search term specified. Showing recent items. Search or use up and down arrow keys to select an item.