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Home/ Questions/Q 6684029
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Editorial Team
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Editorial Team
Asked: May 26, 20262026-05-26T04:53:29+00:00 2026-05-26T04:53:29+00:00

I’m building a custom slot machine with a column that exists of a uitableview.

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I’m building a custom slot machine with a column that exists of a uitableview.

When the user pulls a lever the tableview should scroll to a certain position with an index.
I used the method:

- scrollToRowAtIndexPath:atScrollPosition:animated:

But this method will make the table scroll with a constant duration. So you will not really recognize a long or short spin.

I’m looking for a way to:
A) Slow down the scroll animation. Or,
B) Change the duration for the scroll animation to a self defined value.

The normal scroll animation (with the finger) does show this effect.
Maybe it is a stupid idea, but is it an idea to invoke a touchesBegan and touchesDidEnd method on my tableView?

Thanks already

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1 Answer

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  1. Editorial Team
    Editorial Team
    2026-05-26T04:53:29+00:00Added an answer on May 26, 2026 at 4:53 am

    Because a UITableView inherits from UIScrollView you might also use setContentOffset:animated:
    This way you can make your tableview “scroll” a certain amount of pixels of your choosing to any side you like.

    This can be done the same with the scrollToRowAtIndexPath:atScrollPosition:animated:

    I made a prototype just to show you how it works.

    Because this is done with timers and stuff you can set how long the autoScroll will last and how fast (and how far if you’re using the contentoffset) the animation will go.

    This is the .h file:

    #import <UIKit/UIKit.h>
    
    @interface AutomaticTableViewScrollViewController : UIViewController <UITableViewDelegate,UITableViewDataSource>
    {
        UITableView *slotMachine;
        NSMutableArray *listOfItems;
        NSTimer *tableTimer;
    }
    
    @property (nonatomic,retain) UITableView *slotmachine;
    @property (nonatomic,retain) NSMutableArray *listOfItems;
    @property (nonatomic,retain) NSTimer *tableTimer;
    
    -(void)automaticScroll;
    -(void)stopscroll;
    
    @end
    

    This is the .m file:

    #import "AutomaticTableViewScrollViewController.h"
    
    @implementation AutomaticTableViewScrollViewController
    
    @synthesize slotmachine;
    @synthesize listOfItems;
    @synthesize tableTimer;
    
    -(void)loadView
    {
        [super loadView];
    
        slotmachine = [[UITableView alloc] initWithFrame:self.view.frame style:UITableViewStylePlain];
        slotmachine.delegate = self;
        slotmachine.dataSource = self;
        [self.view addSubview:slotmachine];
    }
    
    - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath 
    {    
        static NSString *CellIdentifier = @"Cell";
    
        UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier];
        if (cell == nil) {
            cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier];
        }
    
        // Set up the cell...
        if (indexPath.row % 2 == 0) 
        {
            cell.textLabel.text = @"blalala";
        }
    
        return cell;
    }
    
    - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section
    {
        return 99999;
    }
    
    - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath
    {
        //you might want to do this action in ur buttonTargetMethod
        //start timers
        tableTimer = [NSTimer scheduledTimerWithTimeInterval:0.2 //this value arranges the speed of the autoScroll
                                                       target:self
                                                     selector:@selector(automaticScroll)
                                                     userInfo:nil
                                                      repeats:YES];
    
        [NSTimer scheduledTimerWithTimeInterval:5 //this arranges the duration of the scroll
                                         target:self
                                       selector:@selector(stopscroll)
                                       userInfo:nil
                                        repeats:NO]; 
    }
    
    -(void)automaticScroll
    {
        [slotmachine setContentOffset:CGPointMake(slotmachine.contentOffset.x, slotmachine.contentOffset.y + 50) animated:YES]; //the 50 stands for the amount of movement every tick the timer will make
    }
    
    -(void)stopscroll
    {
        //stop tabletimer again
        [tableTimer invalidate];
    }
    
    -(BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)toInterfaceOrientation
    {
        return YES;
    }
    
    @end
    

    If you have any question feel free to leave a comment and I will elaborate.

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