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Editorial Team
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Editorial Team
Asked: May 31, 20262026-05-31T21:57:43+00:00 2026-05-31T21:57:43+00:00

I’m building a little Android game using libgdx. For now I have a copy

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I’m building a little Android game using libgdx.
For now I have a copy of the game’s assets in the desktop project folder and the Android project folder. For some strange reason I have to access those files differently in each of the two versions.

This works fine in the desktop app but gives me a FileNotFound exception in the android app:

Texture texture = new Texture(Gdx.files.internal("assets/someImage.png"));

If I remove the “assets” from the filename it’s the other way round (Android works, desktop crashes):

Texture texture = new Texture(Gdx.files.internal("someImage.png"));

I’m not sure what the problem is. The folder structure is exactly the same for both projects…
What is the right way to this with libgdx?

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  1. Editorial Team
    Editorial Team
    2026-05-31T21:57:44+00:00Added an answer on May 31, 2026 at 9:57 pm

    You should be storing all of your assets in the Android assets folder and linking your desktop project to that folder. There is a quick description of this at http://www.badlogicgames.com/wordpress/?p=1537

    EDIT: The official Project Setup tutorial describes how to perform this as well. It’s found at http://code.google.com/p/libgdx/wiki/ProjectSetup#Asset_folder_setup

    Aside from project setup I believe that your second method is the correct way of referencing the assets from both projects. After you fix your setup it should work properly in both environments.

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