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Editorial Team
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Editorial Team
Asked: May 18, 20262026-05-18T01:04:33+00:00 2026-05-18T01:04:33+00:00

I’m building a little MMORPG and im trying to use asyncore rather then threading.

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I’m building a little MMORPG and im trying to use asyncore rather then threading.

1) How would i send data to certain clients, because in threading a saved each clients socket and current in a dictionary a with its unique id as a key. So how could i subjective send data to all the clients.

Thankyou, please say if i didnt give enough information

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  1. Editorial Team
    Editorial Team
    2026-05-18T01:04:34+00:00Added an answer on May 18, 2026 at 1:04 am

    I find it great that you want to move to asynchronous programming instead of threading, since it is so much reliable and easier to debug.

    However, asyncore is a bad library to do so. I don’t advise you use it at all, since it requires a significant rewrite to do simple things like read standard io.

    I suggest you move to twisted – it is a great asynchronous framework, well tested and developed, with good api documentation and good community support.

    Regardless of your decision on which library to use, I find this series of blog posts by Dave Peticolas to be a great source of beginner information on asynchronous programming. Please read it.

    There are some games under development using twisted. One example is Minions of Mirth – I never played it but it seems cool.

    There’s also divmod’s imaginary – it’s a simulationist’s take on the realm of role playing, interactive fiction, and multiplayer dungeons. It incorporates gameplay features from each area while attempting to provide a richer environment than is generally available from existing systems.

    Hope I helped.

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