I’m building a maze application in visual basic. The game relies on two variables, X and Y which are integers. There’s a timer which basically invalidates the whole form for a redraw. Now my question is, that there are various squares and rectangles dotted around the form. How would I create a handler, or something as such to detect if the square that the form draws is touching these objects?
Code:
Public Class Form1
Const W As Integer = 35 'Width
Const H As Integer = 35 'Height
Dim X As Integer
Dim Y As Integer
Private Sub Form1_KeyDown(ByVal sender As Object, ByVal e As System.Windows.Forms.KeyEventArgs) Handles Me.KeyDown
'Handles if a key is pressed
Select Case e.KeyCode
Case Keys.Up
Y -= 2
Case Keys.Down
Y += 2
Case Keys.Left
X -= 2
Case Keys.Right
X += 2
Case Keys.Escape
Me.Close()
End Select
End Sub
Private Sub Form1_Load(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles MyBase.Load
Me.Text = "Maze"
TmrRedraw.Start()
MsgBox("Press ESC to quit")
Cursor.Position = Me.Location
End Sub
Private Sub TmrRedraw_Tick(ByVal sender As Object, ByVal e As System.EventArgs) Handles TmrRedraw.Tick
If CollisionDetect() = False Then
Me.Invalidate()
CheckForWin()
End If
End Sub
Private Function CollisionDetect()
Dim Collision As Boolean = False
'Here is where the problem lies
Return Collision
End Function
Private Sub Form1_Paint(ByVal sender As Object, ByVal e As System.Windows.Forms.PaintEventArgs) Handles Me.Paint
e.Graphics.FillRectangle(Brushes.Blue, X, Y, W, H)
End Sub
Private Sub CheckForWin()
Dim WinSqX As Integer = WinSquare.Location.X
Dim WinSqY As Integer = WinSquare.Location.Y
If X = WinSqX And Y = WinSqY Then
TmrRedraw.Stop()
MsgBox("Congratulations! You won!")
Me.Close()
End If
End Sub
End Class
Oh yes – the player must use the arrow keys to change the X and Y, and when it redraws, it will move.
Thanks
I don’t see the need for the timer in your example since you just need to invalidate whenever the user is pressing the keyboard.
For object collision, you would need a list of objects that have their rectangle coordinates, and then just test for an intersection: